Final Fantasy VII


10 Pheonix Downs And A Secret Cave

  • On the way to Coral, go by the swich that you push to let the others go through. If you explore around that area, you should hear birds chirping. Go up the hill where you hear it (you might have to search to find the right spot) and pick the first choice you are given.

    After collecting the 10 Phoenix Downs, go back down to the lower tracks and follow your partners. As they turn to the right, you need to take the left split because buried in the hill under the tracks is a cave with an out-of-work miner. A Power Source, Mind Source, and Tent may be acquired within this hidden area.

    Note: Your score will be lowered if you do this. It's not nice to disturb baby birds.

    Alternate Save Pictures

  • The saved-game picture changes depending on what slot your game is saved in. Here's the complete list:


    FILE 1 : CLOUD
    FILE 2 : BARRET
    FILE 3 : AERIS
    FILE 4 : CAIR SITH
    FILE 5 : RED XIII
    FILE 6 : CID
    FILE 7 : TIFA
    FILE 8 : VINCENT
    FILE 9 : YUFFIE
    FILE 10 : RUFUS
    FILE 11 : TSENG
    FILE 12 : PRISICILLA
    FILE 13 : RUDE
    FILE 14 : DAIN
    FILE 15 : SEPHIROTH

    Ancient Forest

  • To get to the Ancient Forest before disc 3, simply ride up the hill with a black, gold or green chocobo.

    Beat The Cosmo Canyon Boss Easily

  • When you get to the Boss inside the caves at Cosmo Canyon to beat him all you do is use a Phoenix Down on him to kill him instantly. Sometimes that misses so you might want to use other healing items like X-Potion, High Potion or Potion.

    Beta Materia

  • When you first go to the Chocobo ranch you have to catch a chocobo to avoid the Midgarsorm. Here's a way to get the powerful Beta spell before the second disc. You need the Enemy skill materia, a Fire materia, and any elemental materia equipped on one person. MAKE SURE THE LAST TWO ARE ON YOUR ARMOR! If you keep this character healed until Midgarsorm casts Beta you SHOULD be able to survive the spell. Then just finish him off. This is tricky to pull off but if done correctly you will be set for a LONG time.

    Cast Spells 3 Times

  • To cast three magic spells in one round, first equip someone with a Magic Materia + "All" Support Materia. You'll also need Barrier Materia with the Reflect spell learned. When you enter battle, cast Reflect on the entire party, (your party). Then cast the magic spell that was connected to the "All" Materia on YOUR party. Even though you casted the spell once, it will be reflected and returned to the enemy hitting for three times! And for the same price of the usual MP's. What's even better is that if you have W-Magic, you can cast that spell twice, or two different spells (both need to be connected to "All" Materia) hitting for six times.

    Chocobo Tricks

  • While racing the chocobos, hold L1 + L2 + R1 + R2 to increase your speed. To increase their stamina, hold R1 + R2.

    While choosing a chocobo to race, press L1, L2, R1, R2 or any direction to pan, zoom and rotate the chocobo you're viewing.

    Defeating Savior Sephiroth

  • For this fight you will need: Knights of the Round, Zero Bahumut, and any other summons. Cure 3, Wall, "Mime", DeBarrier, Remedies and at least three Megaexlir's.

    Start out by casting Wall on your party, then cast DeBarrier to take away Sephiroth's wall. After this has been done throw everything you've got at him, use Mime to cause major damage. During the fight Sephiroth will levitate higher, signaling he's preparing to cast Super Nova.

    If you are above 1500 energy you should be alright, watch out for his Heartless Angel that will not kill you, but bring your health down to 1. Then use Megaexlirs. Keep up the endurance and Sephiroth shouldn't be to hard to beat.

    Easy AP

  • Go to the forest outside of Meedeel. Walk around until you fight Head Hunters or Caterpillers. Equip Cloud with an Apocalipse sword and everyone with a Rune Armlet. If you fight a group of 4 Head Hunters you get 340 AP. Caterpillers and a group of 3 Head Hunters give you 240 AP. Equip as many 'ALL' and 'MAGIC PLUS' materia a possible in the sword and Rune Armlet. When mastered they are worth 1.4 million gil each.

    Easy Money

  • If you want virtually unlimited money, here is a wonderful trick. As soon as you have mastered an "All" mateira, remove it and replace it with the new born one and sell the old one. This may seem like kind of a harsh comprimise, but each mastered "All" is 1.4 million gils! and scince they are so easy to master you will keep geting more and will never miss them. Sell one or two and you will never run out of money ever again!

    Easy Money, AP, And Experience

  • Go to the desert outside of the golden saucer and walk around for a while. Sooner or later a little cactus man will appear. You can't beat him with magic or weapons, but he can be defeated by summoning Chocobos or Mogs. If you manage to kill him he's worth 10,000 gil!

    For better results, head for the Mideel Area (an island in the south) and look for Sea Worms. Each one you defeat is worth 1300 EXP, 200 AP and 5000 gil!

    Effortless GP Gain

  • To do this trick, you need a joystick controller with rapid-fire settings and access to the Gold Saucer. Go to Wonder Square, and up to the arm-wrestling game. Wrap a rubberband around your joystick so that it's pulled to the upper left diagonal, so that Cloud continuously walks into the arm-wrestling machine but not into the GP-trading girl. Now, turn on the rapid-fire for the 'O' button. Cloud will now repeatedly challenge and beat the wrestling game. Slowly but surely, your GP will increase. It takes a while, so it's probably best to set this up just before you go to bed at night, and leave it on while you sleep. By morning, you should have plenty of GP to buy your Gold Pass and the two secret Materia: XP-Plus and Gil-Plus.

    Emerald Weapon

  • Having trouble beating Emerald Weapon? Just equip at least two of your party members with the mime command and have the other member equipped with the Knights of the Round summon as well as the W-Summon materia. Cast Knights of the Round twice and have the other two members of your party mime the attack.

    When the rotation comes back around to the person without the mime command, DON'T ATTACK! Wait for one of the members with the mime command to come up again and have them use mime again. You can keep alternating back and forth between the two until Emerald Weapon is dead.

    Also be sure to have one of your members equipped with the Final Attack + Revive materia combination. Emerald Weapon has 1,000,000 hit points, I've counted, and when it begins to run low it uses it special attack which takes off 9,999 from your entire party.

    Note: if all three of your members have the mime command the fight is much easier.

    Huge Materia

  • To obtain the Huge Materia in Rocket Town, press Circle, Square, X, X as the passcode.

    There are four huge Materia that can reproduce other materias if you can pass the requirements.

    Blue - You must have Buhamut and Buhamut Neo. Take these to Cosmo Canyon and talk to the Blue Huge Materia and you will recieve Bahamut Eishiki.

    Yellow - Have all 13 commond materia at master level and then talk to the yellow huge Materia to recieve the Master Command materia.

    Red- Must have all 16 summoning materia at master level then talk to the red huge materia to recieve the Master Summoning materia.

    Green - Have all 21 magic materia at master level then talk to the green huge huge materia and you will recieve the Master Magic materia.

    hhenchk@memlane.com

  • hey I found somthing else about your page that can be corrected in FF7 emerald weapon can defeated in a matter of minutes if you have the qudra magic and 3 gravity miterias you equip each of your carractors witha gravity materia (must be mastered) and equip one of them with qudra magic and gravity. you use demi first then use demi 2 and by the tim your qudra magic gets to the point where you have to demi 3 a couple hits will kill him. just so you know


    Kody's PlayStation Codes