Final Fantasy VII
10 Pheonix Downs And A Secret Cave
On the way to Coral, go by the swich that you push to let the others go through. If you explore around that area, you should hear
birds chirping. Go up the hill where you hear it (you might have to search to find the right spot) and pick the first choice you are
After collecting the 10 Phoenix Downs, go back down to the lower tracks and follow your partners. As they turn to the right, you
need to take the left split because buried in the hill under the tracks is a cave with an out-of-work miner. A Power Source, Mind
Source, and Tent may be acquired within this hidden area.
Note: Your score will be lowered if you do this. It's not nice to disturb baby birds.
Alternate Save Pictures
The saved-game picture changes depending on what slot your game is saved in. Here's the complete list:
FILE 1 : CLOUD
FILE 2 : BARRET
FILE 3 : AERIS
FILE 4 : CAIR SITH
FILE 5 : RED XIII
FILE 6 : CID
FILE 7 : TIFA
FILE 8 : VINCENT
FILE 9 : YUFFIE
FILE 10 : RUFUS
FILE 11 : TSENG
FILE 12 : PRISICILLA
FILE 13 : RUDE
FILE 14 : DAIN
FILE 15 : SEPHIROTH
To get to the Ancient Forest before disc 3, simply ride up the hill with a black, gold or green chocobo.
Beat The Cosmo Canyon Boss Easily
When you get to the Boss inside the caves at Cosmo Canyon to beat him all you do is use a Phoenix Down on him to kill him
instantly. Sometimes that misses so you might want to use other healing items like X-Potion, High Potion or Potion.
When you first go to the Chocobo ranch you have to catch a chocobo to avoid the Midgarsorm. Here's a way to get the
powerful Beta spell before the second disc. You need the Enemy skill materia, a Fire materia, and any elemental materia equipped
on one person. MAKE SURE THE LAST TWO ARE ON YOUR ARMOR!
If you keep this character healed until Midgarsorm casts Beta you SHOULD be able to survive the spell. Then just finish him off.
This is tricky to pull off but if done correctly you will be set for a LONG time.
Cast Spells 3 Times
To cast three magic spells in one round, first equip someone with a Magic Materia + "All" Support Materia. You'll also need Barrier
Materia with the Reflect spell learned. When you enter battle, cast Reflect on the entire party, (your party). Then cast the magic
spell that was connected to the "All" Materia on YOUR party. Even though you casted the spell once, it will be reflected and
returned to the enemy hitting for three times! And for the same price of the usual MP's. What's even better is that if you have
W-Magic, you can cast that spell twice, or two different spells (both need to be connected to "All" Materia) hitting for six times.
While racing the chocobos, hold L1 + L2 + R1 + R2 to increase your speed. To increase their stamina, hold R1 + R2.
While choosing a chocobo to race, press L1, L2, R1, R2 or any direction to pan, zoom and rotate the chocobo you're viewing.
Defeating Savior Sephiroth
For this fight you will need: Knights of the Round, Zero Bahumut, and any other summons. Cure 3, Wall, "Mime", DeBarrier,
Remedies and at least three Megaexlir's.
Start out by casting Wall on your party, then cast DeBarrier to take away Sephiroth's wall. After this has been done throw
everything you've got at him, use Mime to cause major damage. During the fight Sephiroth will levitate higher, signaling he's
preparing to cast Super Nova.
If you are above 1500 energy you should be alright, watch out for his Heartless Angel that will not kill you, but bring your health
down to 1. Then use Megaexlirs. Keep up the endurance and Sephiroth shouldn't be to hard to beat.
Go to the forest outside of Meedeel. Walk around until you fight Head Hunters or Caterpillers. Equip Cloud with an Apocalipse
sword and everyone with a Rune Armlet. If you fight a group of 4 Head Hunters you get 340 AP. Caterpillers and a group of 3
Head Hunters give you 240 AP. Equip as many 'ALL' and 'MAGIC PLUS' materia a possible in the sword and Rune Armlet.
When mastered they are worth 1.4 million gil each.
If you want virtually unlimited money, here is a wonderful trick. As soon as you have mastered an "All" mateira, remove it and
replace it with the new born one and sell the old one. This may seem like kind of a harsh comprimise, but each mastered "All" is 1.4
million gils! and scince they are so easy to master you will keep geting more and will never miss them. Sell one or two and you will
never run out of money ever again!
Easy Money, AP, And Experience
Go to the desert outside of the golden saucer and walk around for a while. Sooner or later a little cactus man will appear. You can't
beat him with magic or weapons, but he can be defeated by summoning Chocobos or Mogs. If you manage to kill him he's worth
For better results, head for the Mideel Area (an island in the south) and look for Sea Worms. Each one you defeat is worth 1300
EXP, 200 AP and 5000 gil!
Effortless GP Gain
To do this trick, you need a joystick controller with rapid-fire settings and access to the Gold Saucer.
Go to Wonder Square, and up to the arm-wrestling game. Wrap a rubberband around your joystick so that it's pulled to the upper
left diagonal, so that Cloud continuously walks into the arm-wrestling machine but not into the GP-trading girl. Now, turn on the
rapid-fire for the 'O' button. Cloud will now repeatedly challenge and beat the wrestling game. Slowly but surely, your GP will
increase. It takes a while, so it's probably best to set this up just before you go to bed at night, and leave it on while you sleep. By
morning, you should have plenty of GP to buy your Gold Pass and the two secret Materia: XP-Plus and Gil-Plus.
Having trouble beating Emerald Weapon? Just equip at least two of your party members with the mime command and have the
other member equipped with the Knights of the Round summon as well as the W-Summon materia. Cast Knights of the Round
twice and have the other two members of your party mime the attack.
When the rotation comes back around to the person without the mime command, DON'T ATTACK! Wait for one of the members
with the mime command to come up again and have them use mime again. You can keep alternating back and forth between the
two until Emerald Weapon is dead.
Also be sure to have one of your members equipped with the Final Attack + Revive materia combination. Emerald Weapon has
1,000,000 hit points, I've counted, and when it begins to run low it uses it special attack which takes off 9,999 from your entire
Note: if all three of your members have the mime command the fight is much easier.
To obtain the Huge Materia in Rocket Town, press Circle, Square, X, X as the passcode.
There are four huge Materia that can reproduce other materias if you can pass the requirements.
Blue - You must have Buhamut and Buhamut Neo. Take these to Cosmo Canyon and talk to the Blue Huge Materia and you will
recieve Bahamut Eishiki.
Yellow - Have all 13 commond materia at master level and then talk to the yellow huge Materia to recieve the Master Command
Red- Must have all 16 summoning materia at master level then talk to the red huge materia to recieve the Master Summoning
Green - Have all 21 magic materia at master level then talk to the green huge huge materia and you will recieve the Master Magic
hey I found somthing else about your page that can be corrected in
FF7 emerald weapon can defeated in a matter of minutes if you have the
qudra magic and 3 gravity miterias you equip each of your carractors
witha gravity materia (must be mastered) and equip one of them with
qudra magic and gravity. you use demi first then use demi 2 and by the
tim your qudra magic gets to the point where you have to demi 3 a
couple hits will kill him. just so you know
Kody's PlayStation Codes