Additional Costumes
Your final grade determines how quickly you acquire new clothes. An “A” unlocks all three. A “B” unlocks two. While a passing grade (“C”) unlocks one.
Boutique Key
(Note: Within the Boutique are two outfits: Jill’s costume from the original Resident Evil and Regina’s costume from Dino Crisis.)
Epiloques
Fighting the Nemesis
Confrontation Item 1st EAGLE Parts A 2nd EAGLE Parts B 3rd First Aid Spray Box 4th BENELLI M3S Parts A 5th BENELLI M3S Parts B 6th First Aid Spray Box 7th Unlimited ammunition Pack
Get Jill's Bonus Diary
Mixing Gun Powder
66 Handgun bullets * -- Gun Powder BBA 55 Handgun bullets * -- Gun Powder AAA 40 Shotgun shells -- Gun Powder AAB 35 Handgun bullets -- Gun Powder AA 30 Shotgun shells -- Gun Powder BBB 24 Magnum rounds -- Gun Powder CCC 18 Shotgun shells -- Gun Powder BB 15 Handgun bullets -- Gun Powder A 10 Acid rounds -- Gun Powder BC 10 Cold rounds -- Gun Powder CC 10 Fire rounds -- Gun Powder AC 10 Grenade rounds -- Gun Powder C (mix A with B) 7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which affects your final grade.
Things Change
The Mercenaries: Operation Mad Jackal
The object of the mini-game is to get from the Trolley to the starting point in Uptown within a limited amount of time. Additional time is awarded for killing monsters (and rescuing) people along the way.
Monster Time (in seconds) Crow 1 Hunter 6 Nemesis 10 People 20 Spider 5 Zombie 3